Monday, 31 January 2022
Sunday, 30 January 2022
Saturday, 29 January 2022
Planning
In this week's reading task, several options and help were provided for us to be able to choose which way is easier and more organized when we are planning and keeping track of the research for the project book. It was useful and the way I felt that would make my research and information organized is by downloading the matrix excel sheet and recording everything I do step by step. There were other methods and ways to keep track of the work done, including the paper trail, documents, matrix, and synthesis folders. This way seemed complicated; therefore, the second one seemed easier to follow and understand. The Thursday's library session was useful and beneficial. Lindsay talked about everything we need to know about the library search, referencing, the keywords, and the matrix method.
Resources:
1. Guide to start keeping track of your research
_ https://www.perforce.com/blog/alm/how-create-traceability-matrix
2. Matrix method for planning
_ https://guides.library.duq.edu/matrix
3. YouTube video to help with organizing the matrix method
Friday, 28 January 2022
Tutorial 01
Saturday, 11 December 2021
Speedy Truck (Game Project)
Here is my game if you wanna check it out :)
https://haninsultan.itch.io/speedy-truck-multimedia-dev1
Note:
You have to download the file to play the game.
Friday, 10 December 2021
Beta
This week, I have added the final touches to my game to make it play as I want and finish it. I watched some useful tutorials to see how to add a level complete and to make the game restart by itself whenever hitting an obstacle and it worked. Before applying these scripts, something happened and my game broke but after deleting what I added, the game worked again. Finally, I added a restart button so as to use it whenever the car flips over.
Sunday, 5 December 2021
Saturday, 4 December 2021
Unity Tutorial 10
This week's unity tutorial, which is the last tutorial in this semester, I found that it was the same as week 10's tutorial. Unit 5 was somehow hard and confusing but I learnt a lot from it and when I found that it includes the script and code for adding the game over and the restart buttons I got excited because I that's what I needed for my game since I am nearly done with my game. I also struggled a little bit in lesson 5.2 because I was trying to figure out something in the scripts that made my game break and wasn't playing because of the warning I had in one of the scripts. I spent a lot of time trying to figure out the error. This was frustrating and I almost gave up but then my game started playing again and finished the rest of the tutorials. This unit was difficult but it really benefited me. I was so glad when I finished it because I spent much more time doing it than the usual almost three hours but got it done at the end and I was so relieved but happy that it was useful and learnt from it things that I will use in my game.
Games Testing
Testing the game you're designing in unity is important before publishing it because you will find mechanics that you need to upgrade and change to see what will make it better and enjoyable. You can also get feedback from letting people from different ages test the game to know what exactly each one would like more in the game and that is very important because even a word could change your whole idea about the game and you will know what to do to make it challenging and more fun by playing with the game mechanics and dynamics. Finally, just observe how they interact and engage with the game.
Monday, 29 November 2021
Game Stories
In this week's reading task, I was amazed and shocked because I had no clue and would never thought about that the choices we had to make in a game won't affect the plot and that whatever we choose will end in the same way. Telling memorable stories and plots in a game is very important and that it is better to have your own narrative to the game and you make the choices and by these choices, the plot of the game should change but having a fixed plot no matter what isn't a memorable experience.
Sunday, 28 November 2021
Unity Tutorial 09
Wednesday, 24 November 2021
Alpha
In this week's project task I worked some more on my prototype. I changed a lot since my game was similar to the first tutorial; however, the road is zigzag so I had to start all over again so I can work on the zigzag road and not the straight one that was included in the assets of unit 1. I got assets from the assets store to make a zigzag road and I added it to my prototype scene as long with the assets from unit 1 that I used for the car and the roadblocks. I now have everything ready but what I need to add the "game over" script which I am trying to figure out and to add the time that the car has to finish the race in. This is what I have so far, the truck is moving but when you play you have to slow down when taking turns because the car will flip and you will lose.
Monday, 22 November 2021
Unity Tutorial 08
In this week's unity tutorial, it was the last lesson in unit 4, which is lesson 4.4 and unit 4 challenge. In the last lesson, I followed the tutorials and then suddenly while I was in the third video, an error occurred in my script. At first, I did not know what was happening but then I returned to the part where my game was not playing and then I figured out the problem was that I missed a letter in my script. I forgot the "s" in a word and that caused an error in the game that is why it wouldn't go to the play mode but then after doing that everything worked fine and the game was playing. For the challenge, I honestly struggled doing it and getting it to play. I followed a tutorial to help me, did everything but it kept doing the error thing in unity and I couldn't get it to play even after reading the script and did everything to see what was the issue but couldn't find anything. I don't like challenges that has a lot of coding because it is hard to read with a lot of coding in a script that's why in the challenges I follow a tutorial while doing them because it is hard to figure out the code by myself.