Friday, 12 November 2021
Monday, 8 November 2021
prototype
I have started with my prototype and game design in unity so far everything is fine but I have things I don't know how to apply it. I used the assets in the first unity game since it includes objects and the truck that are similar to my game. I had problem with the street because I do not know how to change it as my game is supposed to be the truck moving in a curved street not straight but I think I will figure this out after watching some tutorials that might help with my game.
This is how my game looks so far.
Saturday, 6 November 2021
Unity Tutorial 06
In this week's unity tutorials, I had difficulties in trying to clone the wood that the player jump over to avoid it. I kept trying to figure out the problem and kept looking at the scripts to see if I wrote something wrong but couldn't figure it out. Everything worked well and there wasn't a n error but it just didn't keep cloning while playing the game. Another problem was trying to put the sound effects on the game. Unity is honestly hard and somehow complicated because of the coding included is confusing; however, following the tutorials made it a little bit easier. I am still figuring out how I am going to start my game by searching for tutorials on YouTube that are similar to my game to help me with my game idea.
I followed a tutorial while doing the tutorials because as I mentioned that it is hard to do it alone with all the coding included in it. I am honestly excited to see how my game will turn out but I know that it will be a hard process while creating and designing it. I hope that I figure out how I will do it and it turns out as I wanted and designed it.
Thursday, 4 November 2021
Games Decisions
In this Reading task, it was mentioned that keeping the flow for the character when playing the game is essential because of several factors, including addiction to games that may cause in some cases death or being bored to the extent that the player will not play the game at all. Flow is about keeping the players involved in challenges that are above their skills to make it entertaining; however, making the game challenges predictable can cause less involvement in the game. Flow has its advantages and disadvantages but being aware of the player's engagement with the challenges and balancing them with the player's skills is important to keep the flow.
Links for articles:
https://thinkgamedesign.com/flow-theory-game-design/