Showing posts with label Week 23(11). Show all posts
Showing posts with label Week 23(11). Show all posts

Saturday, 16 April 2022

Reading 11

 In this week's reading task, I added my chapter and then started reading it again just to make sure that there are not anything I missed or forgot to add. I also read other people's comments on my chapter and changed anything that was needed to be changed then I started creating my visuals for the chapter and added them to the document. I am so happy with what I have done and that my chapter will be included in the this year's book. At the beginning of the semester, I was really confused on what should be done exactly and with all these steps it was really complicated but once I started getting the hang of it. I started understanding everything and writing my chapter was easy. I wrote my chapter in a very simple way so that everyone can understand it easily and not feel confused I feel like I am proud of myself with what I have achieved till now and can not wait for the book to be published. I hope everyone's chapters are good as well and that the book will be successful like the last year and everyone will enjoy reading it without being bored. 

 



Tech Task: Einstein Generator



Einstein Generator




 

Project Progress: Alpha and Beta testing and refinement

 In this week's project task, we were assigned to continue working on the game and get it done during the easter break to present our game on week 12. Last week, I worked a little bit on my game by adding the projectiles that are thrown at the enemies. I got it from the asset store for free like the characters, including the main character and the enemy. The nature I added as the ground and the block are also free from the asset store. I started creating scripts for the enemy, main character, the projectiles and the health bar for the enemies. This week, I added the enemy to the game scene and placed it in front of the red hooded girl so that when the game starts, the red hooded girl throws the projectiles at the enemy and the enemy can die. I also made the enemy die after five hits from the explosives and the health bar was added on top of the enemy so that when the main character starts throwing explosives at the enemy, the health bar will appear to know when the enemy is going to die. This game is easy to create but I struggled a bit while writing the code in the enemy and health bar scripts because some code weren't right but then I figured out what was wrong and fixed it. I still have one more error, which I do not get but it does not affect my game so I think I will just leave it. For next week, I will be adding the final things I need to finish the game with some final touches so that I can present my game early and not leave it till the last minute. I hope that the game turns out as I want it to be and that anyone who plays it, enjoys it.