In this week's reading task, we are assigned to start adding graphics, illustrations, and some figures that are relevant to our chapter. I finished my chapter and got feedback from others that were good; therefore, I started doing my graphics for my chapter. My chapter is about the core game elements of game design and what really is important to consider when designing a game to be successful and enjoyable. It is like chess, you have to know the right move so you can win. I started doing my graphics for the chapter and gathered some pictures from Pinterest that I think looks good with my chapter. I then added them to illustrator and then started adding the name of the chapter. The other figure I have that I took as well from Pinterest, I designed it in my own way. The first figure looks like a forest at night, which I thought suits my chapter. I added the title of my chapter on this picture with a contrasting color. I think this second figure includes different colors of grounds that are on top of each other and I think it looked nice with my chapter so I added the core elements on top of each one to make it look attracting and the audience would like to know more about them. I decided to change my graphics and started searching some on pixels for free photos and I found a chess photo that represents my chapter. The second photo I did it in illustrator, which includes the controller and the title of my chapter.
Bio:Wednesday, 6 April 2022
Reading 10
Sunday, 3 April 2022
Project Progress: 1st Playable
In this week's project task, we were assigned to make our first playable, which is after the prototype. Last week, I started doing my first playable by adding the main character, the forest ground, the projectile that the red hooded girl will be shooting at the enemies, and an object so that the projectile would stop when it hits the rock. The game so far includes two scripts, a script for controlling the player and a script for the projectile so it can be shot at the enemies. The projectile was a free asset like everything I have included so far in the project. I added a rigid body to the objects and a 2D collider.
To play the game, you can move the character left or right using the arrow keys, jump using the space bar, and shoot using the control key. I struggled at first in starting the game and getting the camera to fit the view of the scene and appear in game mode but I finally did it and everything works perfectly so far except for one thing. This one issue I have is that I can shoot at the left side but it does not let me shoot at the right side, which is weird and confusing. I can not figure out why, but I will keep going on till I figure this issue and hopefully I fix it.
For the next few weeks and over the spring break, I will be adding the explosives to shoot at the enemies, the enemies themselves with the health bar on top of each enemy to know when they are going to die, and maybe I will add a nice background that fits the genre of the game like a dark, gloomy background. For the audio, I am thinking of adding music to it but not sure, so I will try it and if it fits I will keep it.






