Showing posts with label Week 5. Show all posts
Showing posts with label Week 5. Show all posts

Friday, 22 October 2021

Game Vision Statement

 Speedy truck is a racing car game for PC in a street that not only moves straight but also in a zigzag way that you should try to avoid the obstacles to win the game.

This game is about a huge truck that you move left and right using the arrow keys and can stop it to avoid getting hit by the obstacles, such as boxes, using the space bar. The street is not going to be straight, instead it will be in zigzag just to make the game even more challenging. When the game starts counting down, the truck will move by itself then boxes will start to come in its way; therefore, you must move left or right in the direction where the truck is not getting hit by the boxes because if it does get hit, you will lose and start the game from the beginning. There will also be a time limit for the game level, which is basically about 60 seconds to finish the game without getting hit by the boxes and not falling from the street. You will need to stop the car, move it left or right to not get hit by the boxes but in the 60 seconds time limit or else you will lose. The game will be set during the day and the sky will be clear.

The game includes various tasks that should be done and rules to follow in a specific amount of time to finish the game and win. The challenges or the mechanics of the game are staying on the street without drifting away from it, moving away from the boxes, stopping the truck whenever going left or right on the street to not drift away from the street and lose the game, and managing to achieve all these challenges in the 60 seconds time limit to win.

The genre is vehicle simulation game. There are similar games like this one that involves following rules and avoiding the obstacles to win including, Heavy Truck Simulator and Euro truck Driver. These games are similar in how you as the player can play it, which basically driving through the street going left and right to perform tasks, but there are different other things that are different; for example, the game could happen during night-time or daylight.

This game could be played on multiple platforms. It is suitable for windows, macOS, android, and Apple.

The game I am designing is simple yet challenging and the level is not the easiest. I thought about it that way to make the player face challenges and have fun playing the game. The game might be hard for some kids but that will make them excited to play it, enjoy it their free time trying to figure out the obstacles and how they could play to win the game, and thinking about it as a goal that you want to achieve. This will motivate children to think in a different way while playing the game instead of just playing it without any goal or benefit, which I think is important when designing and thinking about a game because this could create a growth mindset for kids.

Overall, I thought about this game with those mechanics and challenges that are included in the game to make it enjoyable and at the same time beneficial especially for kids to make them interested more in playing these kinds of games that are helpful not like playing other games that wastes time and could be harmful to them when consuming it. When you play the game, you will feel stressed and under pressure because of the time involved, which is a 60 second time limit. This is not a lot of time but that is the challenging part of the game where you must concentrate carefully while playing to try to avoid the danger and stay on the street at the same time without drifting away from it. It seems hard at first but when you know the rules, challenges, and obstacles, it will be easier to play it and practicing more and more you can win it easily without putting too much effort in playing it.

This link shows different truck games on PC, which are similar to this game design:https://www.pcgamesn.com/best-truck-games-pc


Truck Simulator

Monday, 18 October 2021

Games MDA

 In this week's reading task, it was mentioned when designing a game it is important to consider the MDA (Mechanics, Dynamics, Aesthetic) tool. They three parts are relevant to each other and when designing a game, the designer must consider the three parts to know how the player will play the game and how will it be consumed. The mechanics of the game is the challenges that are included in the game that the player needs to finish in order to win the game. The dynamics describes how the mechanics work in the game while the aesthetics is the theme or mood of the game and how fun the game is where it can be sensation, fantasy, narrative, challenge, fellowship, discovery, expression, and submission. This is the most common tool that is used when a designing a game but some researches disagree and found another tool called DDE (Design, Dynamics, Experience) to avoid any issues or weaknesses the other tool could cause.


MDA

Links of items of interest:

This link explains MDA tool used in different games.

1. https://medium.com/game-design-fundamentals/tagged/mda

 

This You Tube video explains MDA in an interesting way using visuals.

2. https://youtu.be/uepAJ-rqJKA


This link explains the MDA in among us.

3. https://medium.com/game-design-fundamentals/mda-among-us-b7f85a8e5ad

Saturday, 16 October 2021

Unity Tutorial 03

 In this tutorial task for unit 2, I had fun doing it. At first I was confused with the amount of code I had to do but then after a while, I knew what was going on while writing the code and what each thing would do to the player or the objects. I struggled in lesson 2.2 because when I wrote the code and then saved it, the game wouldn't let me play and it said that there was an error. I tried to figure out the error, but I couldn't find it. Then 5 minutes later, I revised the code again and I found that I added a semicolon at the end of a code which was not supposed to be there and that is why it wouldn't let me go into play mode. I managed to fix everything and then started with the last lesson. I honestly enjoyed knowing about how to duplicate the food and the players while playing and also the different challenges to create in the game so as to make it harder for the player when playing the game. I hope I will be able to apply what I have learnt and practiced from unit 1 and 2 in designing my own game to make it interesting, enjoyable, and challengeable.