In this week's reading task, there were three videos provided for us to watch talking about how to write an introduction and a conclusion. They were very useful and beneficial. The videos were talking about how much it is important to have a good introduction and a conclusion that include a thesis statement, a sentence that attract the readers to read and be interested in your topic while researching for your topics and chapters. It is also important to include supporting sentences from academic resources that are reliable like google scholar. In your intro, you need to write about your topic generally but then in your conclusion, summarize your topic and what you talked about in your body paragraphs but in other words and straight to the point without adding examples or details because all that goes into the body paragraphs; therefore, the most important thing for your research is the introduction and the conclusion. This is because it is when the readers determine whether or not they are going to either skim through the text or read the piece carefully. A writers aim is to keep the information digestible so the reader chooses the latter; however, if the piece was complicated and they didn't achieve that aim, the readers will get bored.
Monday, 21 March 2022
Tuesday, 15 March 2022
Project Progress
This week, I am going to explain in details my project and what is it exactly about. I liked how the 2d ruby game was done and I think it helped a lot with coming up with the idea of my 2d game; however, it is somehow complicated and I don not think I will be having all these elements and objects in my game that I will be designing. My game is simple and clear. It is called "The Exploding Forest" and it is similar to "Raft Wars".
There will be a character wearing a hood in a forest and enemies will start appearing one by one. The hooded girl has to shoot at them explosives till they die to win. The girl can move left and right using the control keys and can jump using the space bar because there will be an enemy behind a rock so the girl needs to jump to be able to shoot him. The enemy has a health bar above him and while shooting at them you can see how much health the enemy has left till you can kill them and die. I hope the game is challenging and fun as I am imagining it to be. There are really simple tutorials I found that will help in designing the game in unity.
Attacking and shooting games are challenging and fun to play. These kind of games create interactions with the players. The game must be interactive and enjoyable. When I started thinking about my idea for the 2d game, I thought about what are the elements that will make the game challenging, fun, and interactive through the design, characters, and theme. The game is simple and straightforward but hopefully it is enjoyable and it turns out the way I imagined it.
This is my game design document if you want to check it out and see what my game is really about.
https://www.dundoc.com/project/7793/vbwr54ig6
Tutorial 07
In this week's tutorials, we are nearly done with the Ruby 2D game. We just need to add audio to the game to make it more interactive and fun to play. The music in a game makes it enjoyable and the players love whenever there is good music in a game. The audio tutorial was straightforward and easy to follow as there was not much to do. It is just about adding the audio to the game. I learnt that we had to attach the music we downloaded as an mp3 to the camera in the game because we want it to play throughout the game and never stop. Then after adding the audio into the hierarchy and adjusting its settings, including the loop, the volume, and the pitch, I had to add coding into the ruby controller, and the health scripts to get it to play. The last thing I had to do is to set up the game and build it up on unity so as to play it and let others play it. I am so happy that the tutorials are done now and that I can focus on the project 2D game of my own now because I struggled a lot in this 2D Ruby game but I learnt a lot from it that I will implement some of the things I have learnt into my own 2d unity game.





