In this week's Unity tutorial, we had to complete lesson 3.2. In this lesson, I learnt how to make the background clone by itself using the code in the spawn manager script instead of just copying it and adding it on the game scene because if I kept copying the background, the process will take too much time and it is harder. The unity tutorials keep getting harder unit by unit since they are different games that we have to create; however, they are really helpful and beneficial especially if my game is related or similar to one of the tutorials we have. I sometimes find it hard to do a challenge by myself without any help but by practicing I hope it will be easier when I get to actually start my own game in unity. My game is about a truck that is trying to reach a point in a specific time by avoiding the obstacles, which is similar to the first unity tutorial; therefore, it was beneficial and I will watch more tutorials so that I know what I am going to do exactly. Doing my own game in unity is going to be a challenge for me but I hope that after practicing the tutorials and doing the challenge that I will be able to do my game easily and in a creative way.
Monday, 1 November 2021
Friday, 29 October 2021
Game Design Document
The Game Design Document or the GDD is a really good step when thinking about the game before actually designing it using unity because this way I will not forget the details about my game and it will be easier to record my thoughts for designing the game; therefore, I could change any idea I had every week I move forward with the project task and starting to think deep about my game after the feedbacks I receive.
Dundoc is a really good website for making the Game Design Document where it offers different templates to choose for the document with an easy outline.
Link to my Dundoc: https://www.dundoc.com/project/7793
Games GDD
The Game Design Document (GDD) is an important process when designing a game and thinking about every aspect to what will be included in the game such as, mechanics, dynamics, aesthetics, obstacles, challenges, and characters since only thinking about these things without recording it somehow will be hard to remember when moving forward with the design of your project; therefore, recording everything in this document is a really good way that will make the designer and the team know exactly what is the game about and every other aspect included in the game.
Sections to include in the GDD:
- Game Design
- Technical
- Controls
- Mechanics
- Setting
- Game Flow
- Graphics
- Style
- Layout
- Color Scheme
- Music
- Sound