In this week's reading task, it was mentioned when designing a game it is important to consider the MDA (Mechanics, Dynamics, Aesthetic) tool. They three parts are relevant to each other and when designing a game, the designer must consider the three parts to know how the player will play the game and how will it be consumed. The mechanics of the game is the challenges that are included in the game that the player needs to finish in order to win the game. The dynamics describes how the mechanics work in the game while the aesthetics is the theme or mood of the game and how fun the game is where it can be sensation, fantasy, narrative, challenge, fellowship, discovery, expression, and submission. This is the most common tool that is used when a designing a game but some researches disagree and found another tool called DDE (Design, Dynamics, Experience) to avoid any issues or weaknesses the other tool could cause.
Links of items of interest:
This link explains MDA tool used in different games.
1. https://medium.com/game-design-fundamentals/tagged/mda
This You Tube video explains MDA in an interesting way using visuals.
2. https://youtu.be/uepAJ-rqJKA
This link explains the MDA in among us.
3. https://medium.com/game-design-fundamentals/mda-among-us-b7f85a8e5ad
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