Friday, 11 March 2022
Project Process
The 2D game I planned on doing after researching different tutorials and ideas that could help in designing the game is called "Exploding forest". It is about a character that is surrounded by enemies that look like wood. The character, which will be wearing a red hood, has to throw explosives at the enemies in order to win the game. The enemies will have a health bar on top of their heads as the red hood character throws explosives at them to know when they're dying. The character can move left and right and it can also jump. The enemies, however, can not move. They will just appear in different places in the game scene and the character has to move to reach them and kill them. The characters will be in a place that looks like a park or forest. All the assets I will be using for the game is from the unity asset store and they are all for free. I will be adding four different scripts for the game. One for the player, one for the enemies, one for the health bar that is on top of the enemy, and the last one for the explosives to make the character throw them at the enemies. I chose to do this game because I want it simple and includes features that I have learnt from the tutorials we have been doing through the weeks till now. There will also be a huge rock in the scene so that whenever the red hood character throws explosives at it. it will not pass through it. It will be there to make the game more challenging and fun. I think I can design the game in a small amount of time but hopefully it is good enough and that everything I add in it, like the assets and scripts, will not break it or crash it because last semester while creating the game, I added an asset and everything crashed so I had to restart it from the beginning. I will also save every time I add something to the project so that if something happened I have it saved on my desktop.
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